Madden 11/12 Sliders

Madden 11 Sliders:

Game Options:

Quarter Length: 14 Minutes (I get about 60-65 plays on offense and defense)

Skill Level: Custom

Playcall Style: (User Preference)

Play Clock: On

Accelerated Clock Runoff: 18 Seconds

Auto Strafe: Off 

Auto Sprint: Off (Allows you to have full control of your ballcarrier) 

Injuries: 20 (25) (15) (Way too many injuries in this version of Madden) 

Fatigue: 55

Game Speed: Slow

Player Min Speed Threshold: 0 (Cuts the huge plays by a lot.)

Coach Mode: Off

Fight For The Fumble: On (I like to keep this on, because a ball that's just sitting on the ground with only one player grabbing it, makes the gameplay feel less realistic.)

Player/CPU Sliders:

Passing:

QB Accuracy: 42/56 (37) (47); (51) (61) (Originally, the QB Accuracy was at 18, but you will see that the CPU Covers your receivers very well, so a low QB Accuracy negatively impacts your game)

Pass Blocking: 54/54

WR Catching: 40/40

Rushing:

Broken Tackles: 4/6 (9); (1) (11) 

Run Blocking: 50/46

Fumbles: 36/54 (41) (31); (49) (59)

Pass Defense:

Reaction Time: 36/36

Interceptions: 35/35 (30) (40); (30) (40)

Pass Rush: 78/48 (73) (83); (53) (43)

Rush Defense:

Reaction Time: 16/16 (21) (11); (21) (11)

Block Shedding: 42/32

Tackling: 44/44 (49) (39); (49) (39)

Special Teams:

FG Power: 14 (19) (9)

FG Accuracy: 54

Punt Power: 44 (51) (39)

Punt Accuracy: 96

Kickoff Power: 40 (45) (35)

Penalties: 

Offside: 98 (93)

False Start: 98 (93)

Holding: 54 (49) (59)

Facemask: 54 (Uncalled Penalty that can be called too frequently when adjusted too high.)

Defensive Pass Interference: 90 (85) (95) 

Offensive Pass Interference: 99 (Never Called)

KR/PR Interference: 99

Clipping: 51 (Annoying Penalty that mostly occurs on kickoffs or punt returns. Very sensitive penalty!)

Intentional Grounding: 98

Roughing The Passer: 85

Roughing The Kicker: 85

Auto Subs: In/Out:

QB's: 64/60

RB's: 84/80

WR's: 84/80

FB's/TE's: 84/80

OL: 64/60

DT's: 84/80

DE's: 84/80

LB's: 84/80

CB's: 84/80

S's: 84/80


Game Log: 

Chargers (ME) @ Chiefs (CPU)

Scoring Summary:SDKC
1  7        7
27       14
314       21
417      24
Final:SD: 17 KC: 24
    Team Stats:SDKC
    First Downs1811
    Rush-Yds-TDs25-109-034-135-1
    Cmp-Att-Yd-TD-INT24-41-280-2-017-33-202-1-0
    Total Rushing Yards109135
    Total Passing Yards280202
    Total Yards389337
    Fumbles-Lost3-11-0
    Turnovers20
    Penalties-Yards5-303-35
    Third Down Conversions7-185-16
    Fourth Down Conversions1-20-1
    Time of Possession33:2132:39
    PassingRushingReceivingFumbles
    PlayerTmCmpAttYdsTDIntSk
    LngRateAttYdsTDLng
    RecYdsTD
    FmbFL
    Philip RiversSD2441280212
    5998.03130





    21
    Ryan MathewsSD0000002080015
    120
    1
    Mike TolbertSD000000216023
    000
    0
    Legedu NaaneeSD0000000000
    51101
    0
    Antonio GatesSD0000000000
    5761
    0
    Malcom FloydSD0000000000
    3480
    0
    Randy McMichaelSD0000000000
    4280
    0
    Craig DavisSD0000000000
    2100
    0
    Jacob HesterSD0000000000
    260
    0
    Darren SprolesSD0000004003
    220
    0
    PassingRushingReceivingFumbles
    PlayerTmCmpAttYdsTDIntSk
    LngRateAttYdsTDLng
    RecYdsTD
    FmbFL
    Matt CasselKC1733144103
    3382.0260





    0
    Jamaal CharlesKC00000023102156
    4430
    0
    Thomas JonesKC000000927010
    000
    0
    Tony MoeakiKC0000000000 6440
    0
    Chris ChambersKC0000000000
    2230
    0
    Dwayne BoweKC0000000000
    2201
    0
    Dexter McClusterKC0000000000
    1110
    0
    Tim CastilleKC0000000000
    230
    0
    Pros:

    1. Realistic QB Passing stats for such a low amount of attempts

    2. Great running statistics

    3. Fair amount of penalties called

    4. Amazing T.O.P statistics 

    5. Realistic amount of sacks

    6. Very Realistic amount of Total Yards

    Cons:

    1. Not enough passing attempts for CPU

    2. A bit too much fumbles (4)

    Madden 12 Sliders:
    Game Options:

    Quarter Length: 12 Minutes

    Skill Level: All-Madden

    Play Clock: On

    Accelerated Clock: On

    Accelerated Clock: 20 seconds

    Game Speed: Normal

    Injuries: 50

    Fatigue: 55

    Min Speed Threshold: 0

    User/CPU Sliders:

    Passing:

    QB Accuracy: 10/19

    Pass Blocking: 0/0

    WR Catching: 30/25

    Rushing:

    Break tackle: 0/0

    Run blocking: 0/32

    Fumbles: 20/7

    Pass Defense:

    Reaction time: 54/100

    Interceptions: 21/16

    Pass Rush: 0/50

    Rush Defense:

    Reaction Time: 0/100

    Block Shedding: 50/100

    Tackling: 25/50

    Special Teams:

    FG Power: 48

    FG Accuracy: 41

    Punt Power: 48

    Punt Accuracy: 56

    Kickoff Power: 50

    Penalties:

    Offsides: 55

    False Start: 55

    Holding: 54

    Facemask: 53

    Offensive Pass Interference: 100

    Defensive Pass Interference: 100

    Clipping: 51

    Intentional Grounding: 100

    Roughing The Passer: 52

    Roughing The Kicker: 100

    Auto Subs In/Out:

    QB: 60/50

    RB: 90/88

    WR: 79/75

    FB/TE's: 79/75

    OL: 72/66

    DT: 88/83

    DE: 86/82

    LB: 77/72

    CB: 70/65

    S: 70/65

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